Computer Science

Course Details

Qualification: Computer Science Type: A Level
Entry Requirements: Two Bs and three Cs in five subject areas at GCSE, to include a minimum of a grade 4 in English Language as well as Maths at grade 5 or above. Start Date: Sept 2017
Length: 2 years

This course is ideal for anyone who is seriously considering a career working with computers. You will learn to become an effective designer and implementer of computing solutions, learning to program in a number of languages including C# and Java.

You will study a wide variety of computing principles including fundamentals of programming, data structures, algorithms, data representation, computer systems, computer organisation and architecture, communication and networking, functional programming, databases, BigData and Theory of Computation. In addition to the theory work, you will complete a practical project of your choosing for a real client, such as smart phone apps, Kinect game, projectile motion simulation and Arduino kits.

 

Unit 1: Fundamentals of programming, data structure, theory of computation and algorithms.

Unit 2: Fundamentals of data representation, computer systems, computer organisation and architecture and communication and networking.

Project: Use the skills and knowledge you have gained through the course to investigate and/or solve a practical problem.

Unit 1: 2 hour and 30 minute exam on the computer (40%)
Unit 2: 2 hour and 30 minute written exam (40%)
Project: Externally moderated (20%)

High specification computer lab, free software, robotics and other hardware for experimentation.

 

There will be educational trips to take part in such as visits to Science Museums and academic conferences.

Former students of these subjects have gone to study at some of the UK’s top universities including Lancaster University, the University of Bradford, the University of Glamorgan, Cardiff and Pontypridd and the University of Manchester.

They are reading a variety of interesting and challenging degree programmes such as Computer Science and Mathematics, Information Technology for the Creative Industries, Business Management, Engineering, Computer Games Programming, Graphic Design and Mathematics.

 

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